Proposal My'enru system

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Stuiter
Stuiter
Caldoss
Caldoss
Chriz
Chriz
Brend
Brend
Dragonmaster352
Dragonmaster352
Mercury
Mercury
Elmer
Elmer

Proposal My'enru system

Post Stuiter » Sat Jan 12, 2013 12:58 pm
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Stuiter
 
My proposal here. It just needs some final touches.

My'enru System

Nevasa
The big orange sun in the center of the My'enru system.
Orange Giant Star (32 (:gas-mass))


K'hiori (:hot-orbit)
A gas gaint very close to the sun. After a sun burst it's gas has been striped of it and a lot of metal now remain in all rings about the core.
Jovian giant (4 (:gas-mass))



Pi'ek (:hot-orbit)
Inner Asteroid Belt where they do metal mining.
Asteroid belt (3 (:rock-mass))

    Paukum
    Medium moon within the asteroid belt which is used as power station and outpost for mining.
    Medium moon (3 (:rock-mass))

Hio (:gold-orbit)
The Hiocans homeworld. Hio and Erau are in different orbits but there are circling exactly opposite to each other, so you can not see it (sun block view). It is a dry and volcanic planet.
Medium Planet (19 (:rock-mass) )
Type I atmosphere (76 (:bio-mass))
Natural life (19 (:bio-mass))
Climates: Hot climate, Scarce flora, Volcanic
(:special-point) Retrograde axis spin


Erau (:gold-orbit)
The wet jungle planet. Hio and Erau are in different orbits but there are circling exactly opposite to each other, so you can not see it (sun block view). Therefore, it has taken quite some while for it was discovered. The planet then quickly got populated as there grow a lot of plants there. They have discovered that the Hiocan originally come from this planet in Ancient ruins from the times of Choas



Ah’rak (:gold-orbit)
The far away third planet. It is empty and barren and barely enough sun reaches it.
Medium Planet (19 (:rock-mass) )
(:special-point) Active Sun
[*]1x Open Market Zone.


    Haulat
    This moon is quite smooth as looks like a mirror.
    Medium moon (3 (:rock-mass))

Yel (:cold-orbit)
A gas gaint. It has accumulated a lot of debris of the asteroid field in its rings.
Jovian giant (4 (:gas-mass))


Ek'tra (:cold-orbit)
Outer Asteroid Belt. After a solar burst a lot of gas was flung into the system and slowly move away until it was caught in the asteroid belt. Here the gas is won.
Asteroid belt (3 (:rock-mass))
(:special-point) Extended Heliosheath


50 (:gas-mass) spent, 10 converted to (:rock-mass)

87 (:rock-mass) spent, 23 converted to (:bio-mass)

209 (:bio-mass) spent, 14 available for population.

Total population = 2.0 + (0.1 * 14) = 3.4 Population

5 (:special-point) spent on the My’enru System

I am thinking of also getting some ex-slave population.
Going metal all the way.

Edit 1: Edited cost from 7-3 for moons, add moon (forgot) and change augment to normal zone.
Edit 2: Changes small planets to Jovian gas giant with 6 rings.
Edit 3: Take get Humans (mandalorian ex-slaves), and changed numbers
Last edited by Stuiter on Thu Jan 31, 2013 7:15 pm, edited 13 times in total.
Post Caldoss » Sat Jan 12, 2013 1:04 pm
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Caldoss
 
Hee hee. I get the feeling that my system proposal may have been used as a base? Looks interesting, anyhow.
Post Chriz » Sat Jan 12, 2013 2:16 pm
Chriz
 
Some initial comments:

Your rock spendings are off a bit.
You are mentioning medium moons and spend 7 rock on them. But a medium moon is 3 rock. (The medium moon, with 3 zones, is the largest moon you can have in combination with a Medium Planet, unless you use captured moon.)
How your rock spending would be:
3 3
7
19 3
19 3
19
7
3

for a total of 86.
Player of the Praetorian Empire
Post Brend » Sat Jan 12, 2013 5:07 pm
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Brend
 
You have three augmentation zones -- while system creation only gives you 1. (You have 2 Consumer Goods Augmentation zones on Erau, which should probably not be augmentation zones?)

Also, I am a hipster. I had two planets in counter-orbit around the sun before it was cool: Mirda and Amird) :P
Post Dragonmaster352 » Sat Jan 12, 2013 5:18 pm
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Dragonmaster352
Storyteller
 
looks interesting. Sure you don't want to optimise your tax income?

You might want to add Homeworld as your final special.
Post Stuiter » Sat Jan 12, 2013 8:28 pm
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Stuiter
 
Yes, I liked your lay-out caldoss. But I had my system already in mind, just needed some details (extra small moons and planets).
I seems that there are still some copy past errors (So much text and having no overview because you need to scrolls does not help.), I will edit is. Specials are hard, Home world and Jackpotare a option but I think they are a bit lame.
Post Mercury » Wed Jan 16, 2013 8:36 pm
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Mercury
Storyteller
 
You could design a special for a shared orbit planet as Hio and Erau are. I for one think that is something deserving of a special.
Post Brend » Wed Jan 16, 2013 8:37 pm
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Brend
 
Mercury wrote:You could design a special for a shared orbit planet as Hio and Erau are. I for one think that is something deserving of a special.


Urgh. I already have such an orbit setup since the beginning of FWURG... I might want to pick up that special once it arrives.
Post Mercury » Wed Jan 16, 2013 9:30 pm
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Mercury
Storyteller
 
It does not HAVE to be a special... Homeworld on Erau would also be appropriate...
Post Stuiter » Thu Jan 17, 2013 6:47 pm
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Stuiter
 
I like the idea of a new special of having two planets in one orbit.
With that I maybe chance my sun or do not have the active sun special.

Edit: Took a look at it again and it seems only one special will be replace for another and leave me with a free orbit.
For story I want it, but think the last special will be home world then.
Post Brend » Fri Jan 18, 2013 6:36 pm
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Brend
 
It seems you are interested in (:metals)-only zones, and with your spare (:gas-mass) and (:rock-mass) there is another option: A Gas Giant, with a number of Rings. Just like Asteroids, rings give 2 metals-only zones for 1 (:rock-mass). And the gas giant isn't that expensive in terms of (:gas-mass). For example: if you plop down a Jovian Giant in (:cold-orbit) or (:hot-orbit) , it will cost 4 (:gas-mass) and offer 12 (:lunar-orbit). With 2 (:lunar-orbit) per rings, this gives you enough space for 6 rings.

So that's 6 (:rock-mass) + 4 (:gas-mass) for
3 (:gasses)-only zones, 12 (:metals)-only zones, and +40 (:power).

Of course, you should pick the orbit temperature based on your preference for gas or metals.
Post Elmer » Fri Jan 18, 2013 6:54 pm
Elmer
 
And your system would be the first one with rings ;) (Woohoo, distinctive feature! :D )

I doubt we can create a good special of two planets on one ring. This special would basically gives you a free (:goldilocks-orbit) orbit. The active sun already does this, but you don't have 2 (:gas-mass) extra to spend with this special.
Player of the Teprogrenaian Consensus inner world
You need a picture? Pm me ;)
Post Stuiter » Sun Jan 20, 2013 12:33 am
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Stuiter
 
I just talked with Brend and he suggested to go all the way (heavy metal!), so I will take two jovian gaints with rings and then Chthonian special.
Post Stuiter » Sun Jan 20, 2013 11:13 pm
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Stuiter
 
Making wiki pages is annoying. This will take some time.
Post Stuiter » Mon Jan 21, 2013 7:54 pm
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Stuiter
 
Can someone help me with making wiki pages. The wiki does not like rings. And some code checking would be nice.
Post Brend » Mon Jan 21, 2013 8:00 pm
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Brend
 
Rings are the same as moons. And they are added on the wiki as moons as well.
Post Chriz » Mon Jan 21, 2013 8:02 pm
Chriz
 
I Know what is going wrong, give me a few sec to fix it ;)

EDIT: you had your rings listed as climates while they should have been listed under satellites. Because of this your first rings ended up in the rules namespace breaking all kinds of links.
Player of the Praetorian Empire
Post Stuiter » Mon Jan 21, 2013 8:09 pm
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Stuiter
 
Thnx. With all the copy pasting I missed that. Also some people have different lay-out (with defense stats)

Edit: Givings satellites names is good. But with all the rings I keep it simple
Post Chriz » Tue Jan 22, 2013 4:57 pm
Chriz
 
A small todo list:

Add your last 2 orbits.
Zones placed on a world with Natural Life get a free Improved Production upgrade.
Place your augmentation zone and Open Market zone.
Create your bookkeeping page with your trade fleets and holonet array.

Is your ancient ruins on Erau a roleplay thing? If so you might want to consider replacing it for something beneficial and just stick with the roleplay story.
Player of the Praetorian Empire
Post Brend » Tue Jan 22, 2013 5:13 pm
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Brend
 
Chriz wrote:Is your ancient ruins on Erau a roleplay thing? If so you might want to consider replacing it for something beneficial and just stick with the roleplay story.


Or just keep it for later use?
Post Stuiter » Tue Jan 22, 2013 7:11 pm
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Stuiter
 
I did not know that you get improved production on all zones for free with Natural life. I already placed my augmentation zone of Hio.
For the other zones I am not finished yet (I need some time, but if you want to do it go ahead) with placing them and creating the rest.
I want to also do rare element of Hio and information on Erau so that I have a six set, so that comes at a later stage (need to build them first).
Post Chriz » Tue Jan 22, 2013 8:46 pm
Chriz
 
I understand the ancient ruins now :)

I was bored and went ahead with some fixes.

I added the improved production on Hio and Erau, added your augmentation zone as zone 19.
I created your bookkeeping page. After placing your open market zone you still have to fill in the supported by ref for your third trade fleet on your bookkeeping page.
Player of the Praetorian Empire
Post Brend » Tue Jan 22, 2013 11:12 pm
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Brend
 
Don't forget to inform me (either post it here, or PM me) once you are ready to become an Inner World!

I need to announce that the Hiocan Society has become an Inner World, and certain other benefits need to be started for you ^_^
Post Stuiter » Tue Jan 29, 2013 7:41 pm
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Stuiter
 
I think I now got everything. Can you please validate my system. (with spell check please)
Post Chriz » Thu Jan 31, 2013 2:45 pm
Chriz
 
Your system

40 (:gas-mass) spend, 10 converted to (:rock-mass)
84 (:rock-mass) spend, 26 converted to (:bio-mass)
209 (:bio-mass) spend, 17 converted to (:pop)

5 (:special-point) used.

You made your system a little bit cheaper with the rings ;)
This means you will have 3.7 (:pop) in total.
I changed your population on Hio from 2.3 (:pop) to 2.6 (:pop). If you want a different distribution just say it, we can still change it and approve it.

You have a total of 108 zones.

All zones are placed.
Bookkeeping is in order.

I changed the format of your power to a simpler version that is used for systems without Lagrange Conduit Stations.
You forgot some zones and your population in your power making the transfers a bit more complex.

Power rules for population and zones.

Population: Every 0.1 (:pop) requires 1 (:power)
2.6 (:pop) on Hio = 26 (:power)
1.1 (:pop) on Erau = 11 (:power)

9 zones on Hio & 1 zone on Aikum for a total of 100 (:power). (The power zone itself requires power as well)
10 zones on Erau for a total of 100 (:power)

System Approved!
Player of the Praetorian Empire
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