Proposal: the Carcharoth System

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Caldoss
Caldoss Gloria Perfect
Fedor
Fedor
Stuiter
Stuiter
Brend
Brend
Dragonmaster352
Dragonmaster352
Mercury
Mercury
Gerben
Gerben
Chriz
Chriz
Elmer
Elmer
Post Chriz » Mon Jan 07, 2013 7:48 pm
Chriz
 
13 -5 is a very nice similar location as well.
Player of the Praetorian Empire
Post Caldoss » Mon Jan 07, 2013 8:06 pm
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Caldoss
 
I'll take 13 -5 then
Post Chriz » Tue Jan 08, 2013 7:58 pm
Chriz
 
I did some fixes on the zones on your home planet.
Are you sure you don't want your jackpot on rare elements to make your system produce more tax?
Player of the Praetorian Empire
Post Caldoss » Wed Jan 09, 2013 12:35 am
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Caldoss
 
I might do a final tweak but.. fixes? Why'd my info production just go from 1100 to 900?
Post Brend » Wed Jan 09, 2013 12:37 am
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Brend
 
That was my bad. When we added zones, we accidentally counted double upgrades on some zones. Chriz fixed that so the zone had the correct production.
Post Chriz » Wed Jan 09, 2013 4:08 pm
Chriz
 
I removed the double upgrade.
Added the Solidified Core climate from Underworld (and calculated the +5 information)
Corrected the Ancient ruins to +15 information per zone. (This was +10 a long time ago before the rules changed)

If you are done tweaking, tell us so we can do a final check.
Player of the Praetorian Empire
Post Brend » Wed Jan 09, 2013 4:14 pm
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Brend
 
A bit of a nitpick: The Caldoss-Wakuu page states that the planet's atmosphere 'is now classified as Type II, due to a rampant greenhouse effect and the presence of poisonous contaminants'. However, this directly contradicts the fluff of Tranquillity which states 'Due to the absence of interactive rare elements and gasses...'. This is completely allowed, and is no matter with respect to the rules. However, given your (Caldoss') strong RP focus it seems a bit weird.
Post Mercury » Thu Jan 10, 2013 7:36 pm
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Mercury
Storyteller
 
Geston-Wakuu was listed as a Small Planet because of its double planet status. For consistency sake, I changed it to Large Moon. This has no game effect whatsoever, but is merely done to keep our completely arbitrary system of planets with moons consistent.

Damned reality, always being more complicated than our simple models *grumbles*.
Post Brend » Thu Jan 10, 2013 8:11 pm
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Brend
 
((The whole 'double planet' data is useless. That's just fluff anyway. I propose to drop that field.))
Post Caldoss » Thu Jan 10, 2013 8:14 pm
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Caldoss
 
Alright, I've made the changes I wanted to make! Moved the augmentation zone and one tier one resource zone from Caldoss to Heston-Wakuu.

With regards to the whole double planet thing: fine. As for the 'Tranquil' thing that Brend mentioned, yeah, that's right. It is a different kind of fluff than I'd have written for myself but it seemed silly to introduce a new variable with the same effect.

Anyway...

AUDIT PLZ!
Post Chriz » Thu Jan 10, 2013 8:49 pm
Chriz
 
Ill do a full check up tonight.
Player of the Praetorian Empire
Post Chriz » Thu Jan 10, 2013 9:29 pm
Chriz
 
Remaining resources:
gas mass: 12
rock mass: 28
bio mass: 0
special-points: 0

Total zones: 87

converted to bio: 40 -> 4.0 population

population: 2 + 4 = 6 billion.


4.9 on homeworld Caldoss-Wakuu
0.3 on Ascension
1.0 on Pruela
0.1 on Heston Wakuu

6.3 total. (too much)

Minor fix: Chalybs-Wakuu – Removed climates (climates only in Goldilocks orbit)

Rest of the system seems in order.

12 raw material zones
6 product zones
1 augmentation zone
1 power zone
1 open market zone

3 trade fleets.
1 holonet station

all assets placed.

As far as I know all zones are correct.

Please fix your population when you read this.
Player of the Praetorian Empire
Post Caldoss » Thu Jan 10, 2013 10:55 pm
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Caldoss
 
Ascension pop adjusted to 0.1 (:pop)
Caldoss-Wakuu pop adjusted to 4.8 (:pop)

Total pop should now be 6.0 (:pop)
Post Chriz » Thu Jan 10, 2013 11:44 pm
Chriz
 
System Approved.

As far as I know you are ready to join as an Inner World.

You can contact the Union now in the General forum. Introduce your faction and ask to join the Union.
Player of the Praetorian Empire
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