Proposal: New holonet tech

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Dragonmaster352
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Brend
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Chriz
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Elmer
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Mercury
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Gerben
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Fedor
Fedor

Proposal: New holonet tech

Post Dragonmaster352 » Tue Jan 07, 2014 3:19 pm
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Dragonmaster352
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Brend, Mercury and myself thought this up on christmas. Have a look: here
Post Brend » Thu Jan 09, 2014 1:30 am
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Brend
 
Obviously, as I helped think up the concept, I like the idea.

My comments:

The cost of changing a Base Station at the same level as changing an Upgrade Station. 100 (:holonet-relays) + 250 (:tax) nets you a fully capable Upgrade Station that also acts as an Base station. Whereas applying this tech to the Base Station costs 150 (:holonet-relays) + 250 (:tax), which is ~250 (:tax) extra. This takes first construction a Base Station out of the game. I propose to fix this by making the 'Holonet universal base code upgrade station upgrade' more expensive (say with an additional 50 (:holonet-relays)).

The names are very long (e.g. 'Holonet universal base code upgrade station upgrade')... A shorter name like 'Holonet Multiplex Stations'. The technology itself can be called 'Holonet Multiplexing Theory'.

The two upgrades do the same thing: turn a Holonet Station into another kind of Holonet Station. I propose to model this as a special project instead. The special project transforms the Base Station or Upgrade Station (at different costs) to a Multiplex Station -- this gives it more of a 'high tech' feel, which I think fits well with the factions mostly using holonets.

The technology has no prerequisite. Advanced technologies can be placed behind one or more other technologies (though this one might require its own 'fundamental' tech).
Post Dragonmaster352 » Thu Jan 09, 2014 3:13 pm
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We had established this, yes. My mistake when I made the data blocks.(fixed problem)

The name 'holonet multiplex stations' reminds me to much of a type of wood. Wooden holonet relays are a bit to wookie for my taste.

Aren't technology enabled upgrades basicly the same as special projects?

Non of the existing base techs really apply in my opinion and I admit I was a bit to lazy to think up one myself.
Post Brend » Thu Jan 09, 2014 6:18 pm
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Brend
 
Multiplex has a very fitting and well-defined meaning next to 'wood' :P

Upgrades are indeed special projects, but not all special projects are upgrades. I think that it is easier to understand how this works if we just introduce the third type of Holonet Station which is the best combination of both others -- and have a project that transforms the others into the third kind. (Which I called 'Multiplex Station', since that is what is is doing: multiplexing two tasks onto a single station).
Post Brend » Sat Feb 01, 2014 7:23 pm
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Brend
 
I tried my hand at rewording the technologies (and I introduce a new fundamental technology!):

Compositional Pattern Engineering
By abstracting commonly used patterns of usage both in hardware and in software, we can design and deploy computation modules that only need to be composed to form a dedicated computing unit..

ICT Technology Augmentation Zones may now be upgraded with the Improved Augmentation upgrade.

This technology allows access to Holonet Universal Base Code Analysis. It provides other bonuses or features.

Cost: 500 (:tax) / 5 (:turns)


Holonet Universal Base Code Analysis
Analysis of commonalities in driver code for holonet stream handling at both the software and hyperspace physics level greatly improves the processing capabilities of Holonet Relay Stations, allowing a larger number of concurrent streams to be relayed at the same time while maintaining internal coherency.

This technology unlocks the Holonet Universal Base Code Patch special project. The project updates Holonet Relay Stations to a more advanced version.

Cost: 1000 (:tax) / 5 (:turns)
Prerequisites: Compositional Pattern Engineering


Holonet Universal Base Code Patch
This project can convert a Holonet Relay Base Station or Holonet Relay Upgrade Station into a Holonet Relay Duplex Station. A Holonet Relay Duplex station contains the functions of both the Base station and the Relay station, only requiring upkeep if it is not attached to Base Station.

In the event that a Base Station suddenly becomes unavailable, the Duplex Station can take over the task of base station without downtime (and will require immediate upkeep). By attaching all upgrade stations in a sector to a duplex station that is in turn attached to a Base Station, the Duplex station can act as a fail-over if the Base Station becomes unavailable.

The cost of this project is dependent upon the type of station being patched.

Cost:
Base Station: 250 (:tax)
Upgrade Station: 250 (:tax) + 50 (:holonet-relays)


The Holonet Relay Stations page will be updated to reflect the existence of the Duplex Stations.

I was thinking that maybe we could convert 150 (:tax) of the 250 (:tax) upgrade cost into 200 (:ict) to give the project more of a software upgrade feel?

What do you people think?
Post Dragonmaster352 » Sat Feb 01, 2014 7:59 pm
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Looks fine to me. Personally I would go with the tax rather than the ICT technology option.
Post Chriz » Sat Feb 01, 2014 8:09 pm
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Although I see using products in special projects as a good option in general I don't believe we should use it in such small scale projects. I would reserve using products for larger scale projects or as upkeep for continues projects.
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Post Brend » Sat Feb 01, 2014 9:24 pm
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I have no problems with smaller amounts of products, especially since you would most likely want this multiple times. But I see how it can get annoying really fast. (Also, you spell it as 'continuous' :P)
Post Elmer » Sat Feb 01, 2014 10:33 pm
Elmer
 
The costs looks reasonable to me. Is there a way this is calculated or is it just a number which seemed nice?

I am in favour of adding the 200 (:ict). I was sceptic at first, but I like adding products to special projects to make both the product and the project more special, and I couldn't come up with a good reason not to add (:ict).
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Post Brend » Sun Feb 02, 2014 5:02 pm
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Brend
 
Would like some more opinions on the use of (:ict) instead of (:tax) before setting a deadline.
Post Mercury » Sat Feb 08, 2014 10:54 am
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Mercury
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I support the ICT tech addition, though its to my disadvantage.
Post Gerben » Sat Feb 08, 2014 11:28 am
Gerben
 
ICT could indeed be a fitting addition, however I'm not so sure on the usefulness of adding a product into a project that already requires a very small investment. I think it'll get annoying rather quickly if we decide to add in products in every project we think up.
Post Brend » Sun Feb 09, 2014 12:06 am
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Brend
 
I would like some arguments to be brought to bear on both positions, just a "I don't like it" isn't cutting it.

My arguments in favour of using products:
  • It gives the products more meaning, and binds them to less clear-cut valuation factors (i.e. other factors than N-sets).
  • These smaller projects are usually done more than once, so the small investment quickly stacks up, making the investment still a sizable one.
  • Smaller amounts of incidental products allow smaller economies to dump some of their excess products.
Post Brend » Fri Feb 14, 2014 12:05 am
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Brend
 
For the record, currently we have 2 against using (:ict) (Dragonmaster352, Chriz) and 3 in favour of using (:ict) (Brend, Elmer, Mercury), and 1 unclear (Gerben).
Post Brend » Sat Feb 15, 2014 2:24 pm
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Brend
 
I'll leave this open for another week... But unless someone strongly objects, I propose to try it out with the majority opinion (that is: with (:ict)) starting next weekend (2014-02-22).
Post Fedor » Sun Feb 16, 2014 10:52 am
Fedor
 
At first I was opposed to putting in (:ict-technology) into this project, as I think this is a project you want to spam a lot of, and that the (:ict-technology) will be a big bottleneck for building them, making it annoying.

If you build them at the rate of 1 per (:turn), then you can get the required products from your tax sets, and since these are valued 0.75 (:tax) this is always still a good option, where there is the opportunity for profit if you can obtain the products when they are not being used to make 12-sets. Given this I like making the products have some more meaning outside of the incidental tax sets (as Brend said), and I agree with putting in the (:ict-technology).
Post Brend » Sun Feb 23, 2014 2:26 pm
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Brend
 
I have updated the wiki to feature this new technology:

I have also updated the template and associated data model, so you can now use:
Code: Select all
<data !holonet_relay_duplex_station upkeep #Holonet Relay DuplexStation #X>
Faction [ref]      :
Sector [ref]       : Sector X Y
Capacity           :
Upkeep             : 25
Attached To [ref]  : ic:faction_bookkeeping#Base Station Name
</data>
Post Elmer » Sun Feb 23, 2014 3:13 pm
Elmer
 
awesome
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