Proposal: Cybernetician

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Proposal: Cybernetician

Post Brend » Tue Dec 17, 2013 2:25 am
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As already done in First Aid for cyborgs/cybernetics?, I propose the following new skill. The reason for proposing this skill can be found in the other topic. As mercury pointed out there, the text has been clarified.

Cyberneticist
Trained Only: yes

This skill covers specalistic knowledge and skills for the design, creation and maintenance of cybernetics.

Note that this skill is not needed to be a cyborg, normal use and run-of-the-mill maintenance is also covered by Mechanical Engineer, which can be used untrained. Cyberneticist is the highly specialized training required for the proper repair of cybernetic components, the development of new cybernetics applications and components, and for the initial application of cybernetic components to a biological entity.

The Cyberneticist skill does not cover all medical expertise necessary to install cybernetic components! Depending on the difficulty of the surgery required to 'install' the cybernetic component, having Medicine or the assistance of another character with Medicine is strongly adviced.


Opinions?
Post Elmer » Tue Dec 17, 2013 1:20 pm
Elmer
 
I approve :D
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Post Mercury » Thu Dec 19, 2013 8:41 pm
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Mercury
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Looks excellent!
Post Brend » Thu Dec 19, 2013 8:51 pm
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Will put this into effect this weekened.
Post Brend » Sun Dec 22, 2013 9:58 am
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It is done! Cyberneticist.

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