Free technologies

New players can visit here to build a system, ask for hints and tips, discuss special options for their systems, post their new Jedi and propose skills and Force power for them.
Mercury
Mercury
Chriz
Chriz
Brend
Brend

Free technologies

Post Mercury » Mon Feb 18, 2013 7:58 pm
User avatar
Mercury
Storyteller
 
I think there are some technologies that you get for free as a starting faction.

How do we handle these?
Post Chriz » Mon Feb 18, 2013 7:59 pm
Chriz
 
I liked the solution Stuiter used for this.
She added this in her turn report:
Research on Echani Reverse Engineering + 0-> COMPLETE (0 /0) (free Union tech)
Research on Echani Hyperspace Signature Damping + 0-> COMPLETE (0 /0) (free Union tech)
Player of the Praetorian Empire
Post Brend » Mon Feb 18, 2013 8:01 pm
User avatar
Brend
 
Well, you don't get them for free as a starting faction. You get them for free from the Union. See the Union Technology Registry.

On a side note: Please note on your bookkeeping page any technologies you acquire. This includes technologies you acquire from the Union. (See Veolian Commonwealth (Bookkeeping) for an example.) If you didn't note a tech on your bookkeeping, you don't yet have them -- and if you can't communicate with Unity for any reason, you can't acquire the free techs until you can again communicate.


EDIT: (Chriz was a tad faster) I liked that approach as well. It leaves a clear trail of evidence.
Post Mercury » Mon Feb 18, 2013 9:07 pm
User avatar
Mercury
Storyteller
 
Thanks. I know what to do next turn report now!

Return to System and Character Building

cron