New System Proposal
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Mercury - Storyteller
I have discovered that over the course of the past year, I have lost some touch between how players play the game, and how I view it, especially in the area of economics.
Because of this, I have decided to build my own system, to get an in-situ view of how the economy works and give myself some actual insight into the daily business of managing an economy instead of merely hovering above it. For this reason, I am proposing the following system (economy and race to follow later) and I'd like your feedback on it.
The idea behind the system is that it is a proto-stellar mass, with something resembling a star at the centre, but not quite fully formed yet. I might want to make a special of that (though really I don't care what it does).
If my calculations are correct that leaves me with 2 special points and 22
for population. Would that be correct?
Because of this, I have decided to build my own system, to get an in-situ view of how the economy works and give myself some actual insight into the daily business of managing an economy instead of merely hovering above it. For this reason, I am proposing the following system (economy and race to follow later) and I'd like your feedback on it.
The idea behind the system is that it is a proto-stellar mass, with something resembling a star at the centre, but not quite fully formed yet. I might want to make a special of that (though really I don't care what it does).
- Star: Red / Orange Binary (18
)- Large Planet, Type I Atmosphere, Natural Life, Oceans, Underworld, Heavy Gravity World (37
, 240
, 2
)- Medium Moon (3
)
- Medium Moon (3
- Asteroid Belt (3
)- Large Moon (7
)
- Large Moon (7
- Asteroid Belt (3
)- Large Moon (7
)
- Large Moon (7
- Asteroid Belt, Extended Heliosheath (3
, 1
)- Large Moon (7
)
- Large Moon (7
- Large Planet, Type I Atmosphere, Natural Life, Oceans, Underworld, Heavy Gravity World (37
If my calculations are correct that leaves me with 2 special points and 22
for population. Would that be correct?This is correct, you have a total of 82 zones. Containing 12
metals only and 6
gasses only zones. You are left with the 22
for population resulting in 4.2
population total.
metals only and 6
gasses only zones. You are left with the 22
for population resulting in 4.2
population total.Player of the Praetorian Empire
Interesting, how underworld is immediately picked -- again (Caldoss picked it rather fast as well). It seems to me that that special is valued as very good.
I picked it purely for IC reasons.
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Dragonmaster352 - Storyteller
Looks interesting. Does this mean you are going to create a PC faction as well?
If so, I believe it's a good thing you get a bit more involved with roleplaying outside NPCs.
If so, I believe it's a good thing you get a bit more involved with roleplaying outside NPCs.
My comment (purely from a min-max standpoint) would be that only type IV atmosphere instead of a type 1 and oceans atmosphere on that large planet would give 160
or 16
.
Depending on your race that would be 160 possible bonus to production instead of 50 assured, the atmospheres giving more population growth(except not having as much population, the added population growth at least doubles growth) and the possibility to specialise them. But the atmospheres can be put on later, the population not so much. It only provide the bonus to the zones your race would get a bonus to though.
or 16
.Depending on your race that would be 160 possible bonus to production instead of 50 assured, the atmospheres giving more population growth(except not having as much population, the added population growth at least doubles growth) and the possibility to specialise them. But the atmospheres can be put on later, the population not so much. It only provide the bonus to the zones your race would get a bonus to though.
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Mercury - Storyteller
I considered getting a large population (its an easy way to become really good at one thing), but I decided against it for two reasons:
I understand the latter also applies when producing more than everyone else, but that's sort of not the point. I've since gotten an excellent plan as to what to do, and a request for a special will be posted soon.
- Two players already have their main feature being a large population. I do not wish to intrude on this niche
- I want to prove you don't have to be better at producing than everyone else to make decent deals by using comparative advantage
I understand the latter also applies when producing more than everyone else, but that's sort of not the point. I've since gotten an excellent plan as to what to do, and a request for a special will be posted soon.
Of course, it's just something I personally did. I also appreciate staying higher on the ranking list of population.I do look forward to what you're going to do and the roleplay from it.
(another problem of that population would be being unable to have enough power.)
(another problem of that population would be being unable to have enough power.)
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Mercury - Storyteller
I'm currently looking at the following starting zone configuration (everything on the first planet, for reasons that are to numerous and too obvious for me to get into right now).
- 2 ICT Technology Zones
- 2 Entertainment Zones
- 2 Research Zones
- 2 Crystal Zones
- 2 Rare Elements Zones
- 8 Information Zones
- 1 Power Zone
- Augmentation Zone (Information)
- 1 Open Market Zone
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Mercury - Storyteller
Would anyone object to me taking Sector 13 -4?
I guess not since it is a free starting sector, no other players / fringe worlds.
Player of the Praetorian Empire
Go ahead. Inform me when you have a faction page, so I can get your system on the map!
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Mercury - Storyteller
My system became entirely different from the original design, but it is now fully available on the wiki here.
Two specials are not listed: Artificial Intelligence and Foreign Jedi. I have no idea where to put them.
I think both my faction and my system are ready to receive approval!
Two specials are not listed: Artificial Intelligence and Foreign Jedi. I have no idea where to put them.
I think both my faction and my system are ready to receive approval!
Mercury wrote:Two specials are not listed: Artificial Intelligence and Foreign Jedi. I have no idea where to put them.
Same for my Augmented Species O_o We need a thingy for this. (Maybe in the faction?)
Maybe just simply on the system?
Player of the Praetorian Empire
Continuing to check your system:
all specials used.
total of 71 zones.
23
converted to population -> 4.3
.
All zones are placed and seem to have the correct bonus.
bookkeeping page has trade fleets and holonet relay capacity.
I guess the Foreign Jedi and Artificial Intelligence should still be listed somewhere.
Your blazonry is 'white' ?
Faction Approved.
Little thing you still need to fix. Orbit 2 consumes more power then it produces. Some power transfers should fix this problem.
Time to introduce your faction to the Union.
all specials used.
total of 71 zones.
23
converted to population -> 4.3
.All zones are placed and seem to have the correct bonus.
bookkeeping page has trade fleets and holonet relay capacity.
I guess the Foreign Jedi and Artificial Intelligence should still be listed somewhere.
Your blazonry is 'white' ?
Faction Approved.
Little thing you still need to fix. Orbit 2 consumes more power then it produces. Some power transfers should fix this problem.
Time to introduce your faction to the Union.
Player of the Praetorian Empire
One small thing, ECCE has only 2 climates, one of which is given by underworld.
Now you can have up to 3 climates so it's not neccesary, but the planet seems like it has a cold climate if you get snow in the equatorial regions and by the description also Abundant Flora could fit.
Now you can have up to 3 climates so it's not neccesary, but the planet seems like it has a cold climate if you get snow in the equatorial regions and by the description also Abundant Flora could fit.
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Mercury - Storyteller
There is a power transfer listed in the power display at the system page, specifically 26
from orbit 1 to orbit 2+3, so that should be in order - perhaps I used the wrong notation though?
I think Cold Climate and Abundant Flora make sense, so I have added them. They don't do anything for me statwise but they make sense.
from orbit 1 to orbit 2+3, so that should be in order - perhaps I used the wrong notation though?I think Cold Climate and Abundant Flora make sense, so I have added them. They don't do anything for me statwise but they make sense.
I overhauled your power overview. This is the simplified version that should be used by systems that don't have lagrange stations. I noticed you did not use the power from orbit 3. A large planet gets power from both its orbits.
Player of the Praetorian Empire
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Mercury - Storyteller
Thanks! Now everything is perfect! I'll remove the unapproved tags!
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Mercury - Storyteller
Your blazonry is 'white' ?
I missed this question earlier. Yes, my blazonry is 'white'. The IO don't understand the concept of blazonry, so they created all possibly blazonries, ordered them by bit-string and found that the first entry, an entirely white blazonry, was not taken by any other faction so they adopted that.
We will figure out where we will list the system-wide specials on things like population.
Other than that: System Approved.
Other than that: System Approved.
Player of the Praetorian Empire
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Mercury - Storyteller
Thank you for the final approval and help!
What about the definition of life act and your faction? This way the are not allowed to join. ( I do not want to spoil it, but it needs to be said)
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Mercury - Storyteller
25 posts (analysis)
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