Fringe world policy

Discussion and questions regarding the game rules
Stuiter
Stuiter
Brend
Brend
Mercury
Mercury
Elmer
Elmer

Fringe world policy

Post Stuiter » Fri Sep 14, 2012 5:32 pm
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Stuiter
 
Unfortunately, some players have quite (permanent or not).
The number of fringe worlds has increased.
The question is do you want to keep them for eternity and maybe block locations for new players or not.
I think it might be good to make some kind of policy or rules for that.

I know this game is for fun and you want to enable all people to play.
But too much old outdated information/worlds should be set aside.
You could remove them complete or partially and keep a back-up just in case.
You could write the downfall of their world in some way.

What do you think?
Post Brend » Fri Sep 14, 2012 7:09 pm
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Brend
 
I have already spent some time thinking about this topic, and came to the conclusion that we should remove outdated information from the wiki. However, as the Fringe Status was also intended to allow players to go on hiatus, we should only do this after a sufficient amount of time.

With respect to trades, we already have a sort of unspoken period of economic phaseout (see Fringe World).

After some thinking, I came to the conclusion that roughly 52 turns would be neat. With the current level of rules development, anything a year old (and not maintained and retrofitted) will have to be rebuilt from the ground up anyway.

With 'removal of outdated information' I mean the removal of all wiki pages relating to:
  • Systems (including stars, planets, moons, gas gianets, asteroids, etc.)
  • Bookkeeping
  • Races
  • Characters
Furthermore, I think we should make a 'Not played anymore' group for forum accounts, so we can have a nice indication in the forums as well (I think removing the account from the forum is overdoing it, unless the forum already has some kind of placeholder trickery to leave the posts alone -- I defer to Mercury on this).

The removal of corporations might prove tricky if players have exchanged zone specialisation rights. I have not yet found a satisfactory method of handling those, but I do think that we should also phase those zones out somehow...

In my opinion, the following Fringe Worlds would be candidates for full removal:

This would free up four starting sectors, mostly in the middle section of the bozzy spine near Excaria and Heimgol.


I'd like to hear the opinions of others, especially on the corporations issue and the length of the 'fringe status'...
Post Mercury » Sat Sep 15, 2012 10:32 am
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Mercury
Storyteller
 
I think special cases such as corporate exchanges and such should not be handled by a pre-defined set of rules. The situation is extremely rare and to make detailed rules for extreme situations seems excessive to me, especially considering all the other obscure situations that can arise (outstanding credit, trade agreements, use of holonet relays, etc.)

However, if a Fringe Worlds is phased out because the player really will not be returning, I would always have a Storyteller involved in the process to round up the associated loose ends. That includes this situation, for which I already have a very reasonable solution in mind that will satisfy all parties involved.

For determining whether or not a player will ever return, I think we need to also take a case-by-case approach, but as a general rule we can say that if a player has not been on Fwurg in over a year, they are probably not coming back and we should feel free to clear them from Fringe World status.

I would not advocate removing their story components - their world existed and was active at some point. However, I would remove any game related statistics, specifically planetary zones and such, to clean up the database. I'd leave planets, characters and such as these can have real impact on the galaxy, to be dealt with on a case-by-case basis by the Storyteller. We need a way to deal with planets and stars that aren't economical entities anyway, and we already deal with NPC (and even PC - think Salia) Jedi who don't have stats, so I think it'd be possible.

I don't see any reason to remove a race from the wiki - there are many races which aren't being played but which are in there (Paarduag for one).

I also would not advocate a "downfall" story - I'd simply say they have withdrawn from the intergalactic political scene, but are otherwise fine. Saves me having to think up creative solutions as to why this or that Fringe world is no longer in touch - write it down to internal politics if we must.
Post Brend » Sat Sep 15, 2012 1:48 pm
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Brend
 
Mercury wrote:I don't see any reason to remove a race from the wiki - there are many races which aren't being played but which are in there (Paarduag for one).


They are horribly outdated, and are bad examples for new players?

Most old races have borked racial characteristics, or contain invalid (read useless) fields or have to little fields and require work to keep them useful without any significant benefits. Usually I end up fixing them to get them into listsing eventually -- but this takes up time that I could've spent on interesting things.
Post Mercury » Sat Sep 15, 2012 7:56 pm
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Mercury
Storyteller
 
I don't mind removing races which are invalid.
Post Elmer » Sat Sep 15, 2012 9:55 pm
Elmer
 
I don't think starting points is a real problem at the moment, as we have currently 8 locations free. True, not every location is as good as the other, but maybe that encourage some nice roleplay to increase their economical potential.

I also don't see why we would remove races which are not invalid, so valid races can stay in my opinion.
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