Jedi Equipment

Discussion and questions regarding the game rules
Chriz
Praetorian Empire
Mercury
Mercury
Brend
Veolian Commonwealth

Jedi Equipment

Post Praetorian Empire » Tue Jan 03, 2012 6:00 pm
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Praetorian Empire
Faction
 
For the upcoming mission i should check my equipment, my question is how does it work with things like a Med Kit?. I have First Aid 3 but when i am in the field i probably still need some stuff to help somebody (bandages and painkillers). The problem is that if you need a kit for every skill use your equipment list is gonna get long... How do we handle this? What are the rules for this? The idea was to keep equipment simple, i am just not sure how this is implemented.
Post Mercury » Tue Jan 03, 2012 10:44 pm
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Mercury
Storyteller
 
You can use First Aid without a First Aid Kit (making makeshift bandages for example, or diagnosing a patient). You can also abstract by saying "First Aid Kit" which has all the regular First Aid Kit stuff (bandages, band-aids, cotton swabs, etc) or a Med Kit or whatever. I don't want to keep track of uses, but if you use an item with limited supplies a lot, I might tell you its running out or that you are out completely. Usually this won't be too much of an issue.
Post Praetorian Empire » Tue Jan 03, 2012 11:11 pm
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Praetorian Empire
Faction
 
Ok, i think this clears up some part. But this still might mean that for every skill you might need some tools. This could result in a long equipment list.
Post Veolian Commonwealth » Tue Jan 03, 2012 11:12 pm
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Veolian Commonwealth
Faction
 
admin wrote:You can use First Aid without a First Aid Kit (making makeshift bandages for example, or diagnosing a patient)


Not really... right?
Post Mercury » Tue Jan 03, 2012 11:26 pm
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Mercury
Storyteller
 
brend wrote:
admin wrote:You can use First Aid without a First Aid Kit (making makeshift bandages for example, or diagnosing a patient)


Not really... right?


Sure you can. Why wouldn't you be able to use strips of clothing as a temporary bandage or establish that someone was having a heart attack rather than just being drunk using First Aid?

This isn't a computer game where you are limited to using the skill only with the appropriate item and only within the predefined parameters, you can be as creative as you want.
Post Veolian Commonwealth » Tue Jan 03, 2012 11:33 pm
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Veolian Commonwealth
Faction
 
admin wrote:
brend wrote:
admin wrote:You can use First Aid without a First Aid Kit (making makeshift bandages for example, or diagnosing a patient)


Not really... right?


Sure you can. Why wouldn't you be able to use strips of clothing as a temporary bandage or establish that someone was having a heart attack rather than just being drunk using First Aid?

This isn't a computer game where you are limited to using the skill only with the appropriate item and only within the predefined parameters, you can be as creative as you want.

I completely agree with you there.

I meant that quote in reply to Chriz':
Chriz wrote:But this still might mean that for every skill you might need some tools


But I might have quoted that better.... after rereading it it seems to be less to the point than I wanted to be :P

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