The way we have Mass & Interstellar Migration

Discussion and questions regarding the game rules
Gerben
Gerben
Brend
Brend
Elmer
Elmer
Stuiter
Stuiter
Mercury
Mercury
Fedor
Fedor
Dragonmaster352
Dragonmaster352
Gerben
 
As you may have noticed from the discussion surrounding the turn report of turn 247, there seems to be a discrepancy between the rules and the way this technology has been handled in the past.

For ease reference, the technologies involved are Mass Migration and Interstellar Migration.

Though the rules for use of both these technologies clearly state that the population starts moving only after the full cost has been payd, this is not the way this has been handled in the past. Nor do I believe that it is necessary to demand full payment up front.

I therefore propose to change the rules in this regard, in order to prevent us having the retroactively correct several turns for both myself and Brend, which I have no problem doing, but prefer not to.

What are your thoughts and Ideas, concerning these techs?
Post Brend » Sat Mar 05, 2016 2:59 pm
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Brend
 
A careful rereading of the rules shows that you are right in your assessment of how the techs "work as written". Though I must say that the text of the Mass Migration tech is not exactly unambiguous.

The way I understood them until now was that you have to pay the amount of (:tax) needed to move 0.1 (:pop) in the same turn the (:pop) moves. So you declare up front how much (:pop) you want to move, and start paying every turn. This still seems like a fine way to handle this, so my suggestion would be to change these two techs such that these migration projects effectively become pay-as-you-go projects.

(EDIT: Note that my interpretation is still something different from what the Sundarians are doing right now. I see the (:tax) per (:turn) as a fixed amount that is necessary to pay, while they are currently seeing it is a sum that needs to be paid in full at the end of the project.

My interpretation prevents the "27 turns no payment while moving (:pop), and then the payments in the last 3 (:turns)" problem.)
Post Elmer » Thu Mar 10, 2016 6:06 pm
Elmer
 
As far I understand, aside from what the rules say or intent, there are three ways of payment:

- Pay up front
- Pay per moved population
- Pay before end

I think the smoothest way to handle the techs is to pay per moved population, which is in line with Brends proposal.
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Post Stuiter » Fri Mar 11, 2016 11:06 am
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Stuiter
 
Are you guys waiting for a discussion before you close the turnreport and open the new one?
Post Brend » Fri Mar 11, 2016 11:18 am
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Brend
 
No, I'm waiting for Fedor to approve my turn report: I can't do that myself, so I have to wait... That being said, as far as I can see the approval of the Veolians does not really change anything, so I have already openend the next report.
Post Stuiter » Fri Mar 11, 2016 1:48 pm
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Stuiter
 
I have a deal with you this turn. I could fictive make mine already, but I would rather wait until yours is approved.
Post Mercury » Fri Mar 11, 2016 2:10 pm
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Mercury
Storyteller
 
I support Brend's proposal
Post Fedor » Fri Mar 11, 2016 5:33 pm
Fedor
 
My apoligies, I forgot that I still had to approve Brend's turn report again.
Post Brend » Sat Jul 16, 2016 5:51 pm
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Brend
 
The proposal to slightly change the migration rules has seen approvals by Mercury and Fedor.

Since no objections have been raised in the last 4½ months, I plan on updating these two technologies in the weekend of 23-24 July.
Post Brend » Sun Jul 24, 2016 6:02 pm
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Brend
 
I have updated the pages:
Can someone look them over to see if they are clear enough? (I'm a bit error-prone due to the heat)
Post Dragonmaster352 » Sun Jul 24, 2016 7:52 pm
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Dragonmaster352
Storyteller
 
The Mass Migration page notes a limit of one-fifth of a worlds population or 2.0 (:pop) whichever is larger.

I assume this limit also applies to Interstellar Migration, however this isn't stated on that page in any way. Only the cooldown limit is stated.

If the quantity limit also applies to Interstellar Migration this should be stated on the page. Other then that I seen no issues.
Post Brend » Sun Jul 24, 2016 8:46 pm
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Brend
 
The Interstellar Migration page stated:
This works as Mass Migration, except with the higher cost of 300 (:tax) per 0.1 (:turn).


I rephrased that as "Interstellar Migration works exactly like Mass Migration..." to clarify it a bit.

The cooldown is explicitly mentioned as it is ambiguous if it is not mentioned (one cooldown, or two cooldowns?)

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