Fleet disengage/retreat
Open in chat • 10 posts (analysis)
• Page 1 of 1
The Mandalorian fleets from sector 7 -5 are correctly taking a disengage action so they can retreat next turn (probably). However, if the Union fleets wants to chase them, do they also need to disengage, or can they move the same turn as the mandalorian fleets?
I think it should be possible to chase a retreating fleet. You only need to take a new engage action, so if the other keeps moving you cannot engage them.
I think it should be possible to chase a retreating fleet. You only need to take a new engage action, so if the other keeps moving you cannot engage them.
Last edited by Elmer on Mon Nov 04, 2013 11:16 pm, edited 2 times in total.
The idea is that a fleeing fleet can usually get away. Space is too big to properly corner a fleet.
Future technologies might change this...
Future technologies might change this...
That does not completely answers my question :(
On a second note:
If there is a combat in a sector, can the combat 'move' to a system, or do the offensive fleet actively need to take a new engage action to attack the system? I think the latter, as combat is defined around orbits and so. However, this is in conflict with the disengage/retreat battle manoeuvre.
On a second note:
If there is a combat in a sector, can the combat 'move' to a system, or do the offensive fleet actively need to take a new engage action to attack the system? I think the latter, as combat is defined around orbits and so. However, this is in conflict with the disengage/retreat battle manoeuvre.
On the second note: Battles don't move.
On the first: Disengage/Retreat is specifically made to escape from battle. If a fleet Retreats, they get a move action in that turn. The other fleet doesn't. So, you can not re-engage a retreating fleet without flying faster then they can.
On the first: Disengage/Retreat is specifically made to escape from battle. If a fleet Retreats, they get a move action in that turn. The other fleet doesn't. So, you can not re-engage a retreating fleet without flying faster then they can.
What about the following situation:
Fleet jedi retreats in turn 1 while in combat, and takes a move action to sector 1 -1 this ends the combat. Now there are two situations:
Situation 1: As the combat is over, fleet sith can move as well in turn 1, as the combat is over. So both fleets are in sector 1 -1 in turn 2. Fleet jedi moves to sector 1 -2 in turn 2, so fleet sith cannot engage fleet jedi, as move actions go over engage actions.
Situation 2: The combat is over in turn 2, so fleet sith can move in turn 2 to sector 1 -1. At the same time fleet jedi can do something like engage the system in turn 2. Fleet sith then can engage fleet jedi in turn 3.
Fleet jedi retreats in turn 1 while in combat, and takes a move action to sector 1 -1 this ends the combat. Now there are two situations:
Situation 1: As the combat is over, fleet sith can move as well in turn 1, as the combat is over. So both fleets are in sector 1 -1 in turn 2. Fleet jedi moves to sector 1 -2 in turn 2, so fleet sith cannot engage fleet jedi, as move actions go over engage actions.
Situation 2: The combat is over in turn 2, so fleet sith can move in turn 2 to sector 1 -1. At the same time fleet jedi can do something like engage the system in turn 2. Fleet sith then can engage fleet jedi in turn 3.
I discussed this with Elmer and he has raised a good point!
I propose to change the Disengage / Retreat to (annotated with removals and additions to current text):
Retreating takes two turns: in the first turn, you use the Disengage manoeuvre. While disengaging, the fleet gains a +2 bonus to all defences, but is unable to attack.
In the next turn you can retreat by using the Retreat manoeuvre. The fleet still gains a +2 bonus to all defences but is unable to attack. Next to this, you must take a move fleet action, thus leaving combat and moving away from the sector your were in. the fleet leaves the battle scene. This might end the battle alltogether, but always ends the battle for the retreating fleet. In the next turn, the retreated fleet can take strategic fleet operations as normal.
This manoeuvre is explicitly allowed while a fleet is in its incapacitated damage levels.
This way, the normal flow of 'take action this turn, get effect next turn' is reinstated, and all troubles with 'free move actions' are gone!
Anyone against this?
I propose to change the Disengage / Retreat to (annotated with removals and additions to current text):
Disengage / Retreat
This special manoeuvre allows a fleet to disengage, and finally retreat from a battle.Retreating takes two turns: in the first turn, you use the Disengage manoeuvre. While disengaging, the fleet gains a +2 bonus to all defences, but is unable to attack.
In the next turn you can retreat by using the Retreat manoeuvre. The fleet still gains a +2 bonus to all defences but is unable to attack. Next to this, you must take a move fleet action, thus leaving combat and moving away from the sector your were in. the fleet leaves the battle scene. This might end the battle alltogether, but always ends the battle for the retreating fleet. In the next turn, the retreated fleet can take strategic fleet operations as normal.
This manoeuvre is explicitly allowed while a fleet is in its incapacitated damage levels.
This way, the normal flow of 'take action this turn, get effect next turn' is reinstated, and all troubles with 'free move actions' are gone!
Anyone against this?
As no one is against this, I propose make this change this weekend (if I don't forget it)
We have postponed this to prevent this rules change mid-war.
I'm reopening this one.
if no one objects to the proposed solution I will update the rules next weekend (the one of the 15th)
if no one objects to the proposed solution I will update the rules next weekend (the one of the 15th)
Since no one objected, I have updated the Disengage / Retreat manoeuvre.
Everyone that uses fleets (either as player or as ST): Please read and use the new manoeuvre!
Everyone that uses fleets (either as player or as ST): Please read and use the new manoeuvre!
10 posts (analysis)
• Page 1 of 1

