Trade factor calculation

Discussion and questions regarding the game rules
Elmer
Elmer
Brend
Brend
Mercury
Mercury

Trade factor calculation

Post Elmer » Wed Apr 17, 2013 10:10 pm
Elmer
 
After some chat with Remco, I encountered for me conflicting information about the movement and notation of trade/move factors.

The trade fleet page state that every single (:hex) needs to be counted, with modifiers applied.
The Military fleet page state that a fleet can move 1.0 (:hex) per (:turn), and modifiers are applicable on this. This means that a fleet cannot move from one default (:hex) to another default (:hex) , as this requires a movement of 2.0.

This confuses me.

So the way I think a fleet can move is by calculating not a (:hex) , but from one (:hex) to another. So the movement from sector (0 0) to (0 -1) cost 1.0 (:hex) . If one of the sectors has a quality 2 hyperspace lane, than the movement cost 0.5 (:hex) . But this is not how the wiki says how tradefleets are calculated. So I am confused.

What is the correct way to calculate trade/movement factors?
Player of the Teprogrenaian Consensus inner world
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Post Brend » Wed Apr 17, 2013 10:13 pm
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Brend
 
You are right. I'll think on this, but my first hunch is that they should have 2.0 (:hex) movement (just like scanning fleets).
Post Mercury » Fri Apr 19, 2013 8:38 pm
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Mercury
Storyteller
 
I thought about this, but I guess a movement of 2 makes sense...
Post Brend » Sat Apr 20, 2013 12:59 am
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Brend
 
I shall implement this update this weekend.
Post Elmer » Sat Apr 20, 2013 8:02 pm
Elmer
 
In that case I have to confess that I have miscalculated the required trade capacity some/all the time. I used the 'from one (:hex) to another (:hex)' calculations. Although I did use the highest costing instead of the lowest trade cost, so I consistently calculated 0.1 (:cargo) to low. I did a quick check of my trade history and concluded that I almost every time had a overcapacity of (:cargo) , so this mistake should be of little impact, but I have not checked everything to make sure yet.

Though some trades, like my trade to the Veolian Commonwealth are correctly calculated, so I have no idea how many trades I have accidentally cheated.
Player of the Teprogrenaian Consensus inner world
You need a picture? Pm me ;)
Post Mercury » Sat Apr 20, 2013 8:33 pm
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Mercury
Storyteller
 
When I Have Time (tm) I'll make a tool which can calculate the correct length of a route. Should be easy to do and require very little code. I might not get to it for a while though.
Post Brend » Sun Apr 21, 2013 4:04 pm
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Brend
 
Elmer and I have updated the rules for this.
Post Mercury » Sun Apr 21, 2013 4:36 pm
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Mercury
Storyteller
 
Yay!

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