Trade factor calculation
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After some chat with Remco, I encountered for me conflicting information about the movement and notation of trade/move factors.
The trade fleet page state that every single
needs to be counted, with modifiers applied.
The Military fleet page state that a fleet can move 1.0
per
, and modifiers are applicable on this. This means that a fleet cannot move from one default
to another default
, as this requires a movement of 2.0.
This confuses me.
So the way I think a fleet can move is by calculating not a
, but from one
to another. So the movement from sector (0 0) to (0 -1) cost 1.0
. If one of the sectors has a quality 2 hyperspace lane, than the movement cost 0.5
. But this is not how the wiki says how tradefleets are calculated. So I am confused.
What is the correct way to calculate trade/movement factors?
The trade fleet page state that every single
needs to be counted, with modifiers applied.The Military fleet page state that a fleet can move 1.0
per
, and modifiers are applicable on this. This means that a fleet cannot move from one default
to another default
, as this requires a movement of 2.0. This confuses me.
So the way I think a fleet can move is by calculating not a
, but from one
to another. So the movement from sector (0 0) to (0 -1) cost 1.0
. If one of the sectors has a quality 2 hyperspace lane, than the movement cost 0.5
. But this is not how the wiki says how tradefleets are calculated. So I am confused. What is the correct way to calculate trade/movement factors?
You are right. I'll think on this, but my first hunch is that they should have 2.0
movement (just like scanning fleets).
movement (just like scanning fleets).-

Mercury - Storyteller
I thought about this, but I guess a movement of 2 makes sense...
I shall implement this update this weekend.
In that case I have to confess that I have miscalculated the required trade capacity some/all the time. I used the 'from one
to another
' calculations. Although I did use the highest costing instead of the lowest trade cost, so I consistently calculated 0.1
to low. I did a quick check of my trade history and concluded that I almost every time had a overcapacity of
, so this mistake should be of little impact, but I have not checked everything to make sure yet.
Though some trades, like my trade to the Veolian Commonwealth are correctly calculated, so I have no idea how many trades I have accidentally cheated.
to another
' calculations. Although I did use the highest costing instead of the lowest trade cost, so I consistently calculated 0.1
to low. I did a quick check of my trade history and concluded that I almost every time had a overcapacity of
, so this mistake should be of little impact, but I have not checked everything to make sure yet.Though some trades, like my trade to the Veolian Commonwealth are correctly calculated, so I have no idea how many trades I have accidentally cheated.
-

Mercury - Storyteller
When I Have Time (tm) I'll make a tool which can calculate the correct length of a route. Should be easy to do and require very little code. I might not get to it for a while though.
Elmer and I have updated the rules for this.
-

Mercury - Storyteller
Yay!
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