Design Ideas: System Features
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This thread is for posting design ideas, inspiration, and discussion on:
This includes both features of the System, such as economically exploitable asteroid belts, gas giants, binary suns, etc., as well as features of the World itself, such as extreme crevasses, fecund flora, etc.
Like the box says, there are really two types of system features: system and world. For now these all go in the "System Features" bin, but if we find that we can easily make enough they might be split up into two bins.
System Features are used during system creation to give your system and world its "flavour". So we really need to know what you would like!
(Do not worry about the details, implementation, or numbers you give. Those are subject to change anyway since we must balance them with the other things that are being designed.)
System Features
System features are defining qualities of your star system and world. They set it apart from the other habitable worlds and economically viable star systems. These are features that can happen naturally or historically, and might reasonably occur in several star systems.This includes both features of the System, such as economically exploitable asteroid belts, gas giants, binary suns, etc., as well as features of the World itself, such as extreme crevasses, fecund flora, etc.
Like the box says, there are really two types of system features: system and world. For now these all go in the "System Features" bin, but if we find that we can easily make enough they might be split up into two bins.
System Features are used during system creation to give your system and world its "flavour". So we really need to know what you would like!
(Do not worry about the details, implementation, or numbers you give. Those are subject to change anyway since we must balance them with the other things that are being designed.)
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Dragonmaster352 - Storyteller
- Asteroid catcher: There is a star or gas giant relatively close to the goldilocks zone of the system. It's massive gravity attracts asteroids away from the goldilocks zone reducing impact events in that area. Gives a bonus to organics production as less asteroid impacts make habitable planets more stable.
- Asteroid belt: An in system asteroid belt, basically a planet that couldn't form due to gravity from nearby large planets or stars pulling the planet apart. Bonus to metal production as the asteroids can be mined.
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Mercury - Storyteller
Some system feature idea's:
- Gas Giants - extra gas giants that give some sort of bonus
- Trinary System - three suns is better than two
- Chthonian Planet - a chthonian planet provides easy access to metals
- Captured Homeworld - homeworld used to be a rogue planet, captured in orbit
- Nebula - system is in a gas nebula
- Rings - planet has large ring system like Saturn
- Late Heavy Bombardment - loads of asteroids and comets crashing into the system
- Supermoon - Your homeworld is not a planet on it's own, but an extremely large moon orbiting a gas giant. Makes it easier to harvest gasses (Or tidal locking means half the planet is rich in rares)
- Tunneling Systems - Large tunnel systems run through your world, this makes mining much more convenient.
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