Tranfering population to another faction and hybrid species

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Chriz
Chriz
Brend
Brend
Chriz
 
In the current system we do not have any rules on transfering population to another faction.

In this case the population of the Sundarian Federation is currently on a Praetorian controlled planet. However with the new division of control the planet will be moved to Sundarian Federation control.

As Mercury mentioned there should be cost for the transfer of population just like the special transfer we had for the holonet.

In this case I propose an additional cost of 1000 (:tax) for the 1.0 (:pop) that was transfered between factions. This cost can be explained as a change in burocracy and shift in culture and infrastructure etc. (The migration cost has already been paid)

The proposed cost is not based on other rules or measurements, I believe it is reasonable and ensures that transfering population to another faction is simply not economically viable as it should be. Furthermore I believe that we should still handle such things per case making a rule that this is the cost for transfering population to another faction might not be necessary.

Finally I would like to give the floor to Gerben for the proposal to create a hybrid species as a special project. Since we are handling a special case here and are talking about the same population I believe we could combine the two in this discussion.

Thoughts?
Player of the Praetorian Empire
Post Brend » Fri Jun 17, 2016 2:35 pm
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Brend
 
I agree that moving population between factions should have it's own rules.

I agree that we should handle the transfer of population as a case-based ruling. I do not think it is something that ought to happen often, because I in my opinion the casual transfering of population is not a good idea (game wise and story wise). Culture simply does not change overnight, nor do factional allegiances of a billion people. I think the easiest fix would simply be to not put the population on a single planet -- but since we are already in this situation, and it appears that both Gerben and Chriz are set on transfering the population, I feel that it is best to find a solution for this matter.

I have no idea what the price for a population transfer should be, but I have the feeling that 1000 (:tax) is on the low side if you want to spin it as "a change in burocracy and shift in culture and infrastructure etc.".


I do not think that creating a hybrid species should be discussed here, as it is not related to population migrating to other factions. It is however not a case-based thing, and is useful for many players. It is also almost certainly a rules change because we ought to rework the way Xeno-obstetrics is currently working, which is the basis for hybrid species...

(EDIT: Misread opening post, so changed first sentence.)
Post Chriz » Sun Jun 19, 2016 12:45 pm
Chriz
 
I had an idea on the cost of the transferring of population as well. In this case there has already been population growth cost. Maybe the special ruling / general rule could be: When the population is transferred to another faction the population growth cost is doubled due to the change in burocracy and shift in culture and infrastructure etc.

In this case it would mean an additional cost of 1900 (:tax).

I believe we should not over complicate population (more than Brend already did ;) ) and therefor the population growth cost is the way to go.
Player of the Praetorian Empire
Post Brend » Mon Jun 20, 2016 1:57 pm
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Brend
 
For this case, I have no direct problem with the doubled population growth cost idea; with the caveat that racial characteristics that reduce the PGC should not apply.

However... I do think that the stronger option, with respect to both rules and fluff, is to double the cost of the migration project itself -- the idea that migration between faction is costly and difficult seems logical.

The PGC idea has the problem that it only triggers for population multiples of 1.0 (:pop), which sets a precedent that only migrations of 1.0+ (:pop) require migratory costs. I think that it should also be difficult to transfer 0.5 (:pop) between factions. Simply doubling the migration costs themselves is the simplest ruling I could think of that covers all kinds of population shifts (both inter-system and intra-system, both large and small population groups).

Regardless of the actual option selected in this thread, I suggest that Chriz and Gerben hold off on the actual payments until the matter under discussion in the source discussion is resolved.
Post Brend » Sun Jul 03, 2016 2:34 pm
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Brend
 
I propose to suspend the discussion on transfering population.

It is not necessary at this moment, and when it becomes necessary we can review the matter from a more informed perspective.

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