Racial Characteristics
Each race has three racial characteristics, chosen from the list below. You may choose each characteristic only once. Racial bonuses on planets usually apply only to worlds with at least 1.0
inhabitants and only once per full
. Smaller worlds and fractions do not grant benefits.
You cannot change your racial bonuses once they have been selected, though you may attract population of other races as immigrants. Additionally, you are not bound by the examples or by choices made by other players - you can make your own racial variations if you wish.
Available Racial Characteristics
| Characteristic | Economic Bonus | Jedi Bonus | |
|---|---|---|---|
| Analytical | +10 on | +1 bonus on a Mind attribute, (either Reason, Intuition or Energy) | |
| Aquatic | +1% population growth on worlds with oceans and natural life | The Jedi can breathe underwater and can swim at high speeds. They also do not suffer from pressure sickness. | |
| Combat Ability | Your Armies gain +● in a single rings of defence or three ring of offense. | The jedi has a natural weapon or defence, and gains a special manoeuvre. | |
| Coordinated | -10 | +1 skill point to spent on a fleet-related skill such as Mechanical Engineer, Weapons Engineer, Pilot, Pod Racer or Military Command | |
| Crystal Oriented | +10 on | +1 Skill Point to spend on a |
|
| Cyborg | +1% population growth on worlds with any atmosphere | The Jedi does not require an environment suit to survive in otherwise dangerous environments. | |
| Ecological | +10 on | +1 bonus on an Alter attribute (either Strength or Energy) | |
| Force Sensitive | None | +1 Force Level | |
| Gas Oriented | +10 on | +1 Skill Point to spend on a |
|
| High Fecundity | 0.5% population growth bonus every tenth turn | An additional point to spend on an attribute. The usual limits for maximum attribute when creating a character apply | |
| High Fertility | 0.5% population growth bonus every tenth turn | An additional point to spend on an attribute. The usual limits for maximum attribute when creating a character apply | |
| Huge | You gain a free Defence Force per billion population | The Jedi is huge, which grants circumstance bonuses or penalties in various circumstances. They have a +1 bonus on Strength. | |
| Information Oriented | +10 on | +1 Skill Point to spend on an |
|
| Mercantile | +10 on | +1 bonus on a Sense attribute (either Vision or Intuition) | |
| Metal Oriented | +10 on | +1 Skill Point to spend on a |
|
| Militaristic | +10 on | +1 bonus on a Physical attribute, (either Strength, Vision or Fitness) | |
| Natural Flight | 50-100 | The Jedi has Wings and can fly on worlds with an atmosphere | |
| Nomadic | +10 on | +1 bonus on a Control attribute (either Fitness or Reason) | |
| Organics Oriented | +10 on | +1 Skill Point to spend on a |
|
| Rare Elements Oriented | +10 on | +1 Skill Point to spend on a |
|
| Telepathic | Your Military Fleets gain a +● bonus on a single defensive ring. | The Jedi gains the Telepathy force power at level 1. | |
| Virtual | You get 100 free | +1 Skill Point |
It is possible to design something special of your own choosing: check with a Storyteller.