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Piracy

Piracy occurs everywhere in the galaxy, and is one of the symptoms of the Times of Chaos. For the purpose of the rules we model piracy as a deterent on facilities and systems in a sector. While pirate activities and daring vary from location to location, we model only two levels of piracy: Piracy and No Piracy. This doesn't mean that any sector without Piracy is suddenly devoid of pirates. They're still there, but not active and daring anough to hinder the galactic economy. A sector with Piracy sees pirate activity, daring and organisation of a high enough level to actually damage the galactic economy.

Effects of Piracy

Piracy in a sector can be reduced by Piracy Patrol.

Piracy has no influence on Trade, whether it be with trade fleets, the holonet or the open market. Pirates are not daring enough to actually attack Systems, as systems have defensive capacities no pirate is willing to tackle.

Piracy does affect the production of Outposts, Space Habitats and Settlements that are not yet independent. After two turns of being attacked by pirates, any Outpost, Space Habitat and Settlement in the pirated sector will stop to produce any raw materials or goods, but it will still require its upkeep.

 
rules/piracy.txt · Last modified: 2014/04/20 13:51 by Brend
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