Force Powers
[ Jedi ]
Force Powers are special powers a Jedi may have that can aid them in their efforts. A Jedi knows a limited number of Force Powers. Basic force manipulation such as pushing objects (handled by the Energy attribute) or slightly enhancing jumps (handled by the Fitness attribute) are part of the standard curriculum taught to Jedi. Thus, they do not require special Force Powers (though there actually are force powers that enhance your abilities with them).
A Jedi who takes an action where they can and do use their Force Power may add the rank of the Force Power to their check. To use a Force Power, simply declare it in your post when taking the action. Force Powers stack with Skills, and with one another, however you may only apply Force Powers that are relevant to the check you use. As a general rule, Force Powers are more narrow in their use to provide a bonus than Skills.
Each Force Power has 3 possible ranks. Characters are limited in the number of ranks they can learn for each force power. This limitation is based on Force Level:
- Jedi with a Force Level of 1+ can learn force powers up to rank 1
- Jedi with a Force Level of 4+ can learn force powers up to rank 2
- Jedi with a Force Level of 7+ can learn force powers up to rank 3
A Jedi with Force level 10+ may research and increase their control over a specific Force Power beyond third rank.
Additionally, for each rank, each Force Power provides a special ability that can be used in some specific circumstances or a limited number of times per adventure. The description provides details on this.
Below is a list of the Force Powers that have been defined so far:
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Mind Trick (The Jedi can use the Force to make another believe a simple lie and even guide their actions, provided the action is not too far out of character. A guard might be mind tricked to let someone pass at a general checkpoint, but they could not be mind tricked to swallow a live grenade, for example. The action must be immediate.)
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Telepathy (The Jedi can use the Force to send telepathic messages to willing living creatures over a short distance. They can also receive telepathic answers from a creature contacted. However, they cannot maintain continuous connection and telepathy requires intense concentration.)
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Battle Meditation (Battle Meditation allows the Jedi to add a cumulative +1 per force power rank to all six rings of the fleet they are attached to.)
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Befriend Animal (The Jedi can befriend local wildlife - though limited in their abilities, befriended animals will try to help the Jedi to the best of their ability and understanding within their natural behavior. For example, a befriended Rancor might attack the Jedi's enemies. However, a befriended rabbit would not be able to operate a computer panel to open a door. The effect is temporary and requires a check for especially powerful animals (such as the aforementioned Rancor). Next to this, the Jedi gains an animal companion, a small creature that is a permanent friend to the Jedi.)
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Force Lightning (The Jedi can throw lightning from their hands, which can be used to make an attack on a single target on the piercing ring (this is a one-ring attack). The lightning has an offensive bonus on its rings equal to the number of ranks in this force power, thus it starts out as -
/ -
/ +1
. The throwing lightning counts as a weapon, so you can not use this with another weapon (not even a lightsaber).) -
Force Speed (The Jedi uses the Force to increase the speed at which they can run. As a result, they can chase down foes more quickly, jump greater distances and even catch up with vehicles.)
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Force Heal (Living Force) (Letting their life energy flow to someone else, the Jedi can heal them. This power can not be used on yourself. You can use this power freely, but every time you use this power, you will get a -1 Force Level for the rest of the mission as you transfer your life energy to someone else. It takes a few minutes to allow someone to recover with this power.)
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Force Drain (The Jedi continuously drains the smallest of lifeforms. This makes them immune to disease and heals small cuts, bruises and restore pulled muscles within minutes without any conscious effort. With a conscious effort, the Jedi can drain another being to recover from exhaustion. The victim must be a weak opponent, or must be helpless. The victim is left exhausted, but will only die from this if they were in a severly weakened state. This power can only heal the Jedi.)
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Life Energy Manipulation (With but a moment of concentration, the Jedi can suppres their life signs to evade notice by life sign scans, some forms of security systems and even some animals that detect you by smell, electroreception or even through the Force. Using this power lowers the chance of other Jedi noticing you based on purely sensing you with the force. This power requires a check.)
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Force Heal (Unifying Force) (Calling on the Force the Jedi can speed the recovery of someone else. This power can not be used on yourself. The Jedi can use their healing power a number of times per day equal to the Rank the Jedi has in this power.)
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Force Jump (This Force Power allows the Jedi to further enhance their abilities and jump further and higher.)
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Control Machine (Through meditation, you can connect to a complex machine provided that machine has a DEM-Crystal. You can attune to a single machine.)
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Force Vision (The Jedi's vision is not hindered by conditions with bad visibility, such as bad lighting, mist or rain.)
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Telekinesis (This Force Power allows Jedi to lift larger objects and throw them with bigger precision.)
You are free to propose your own to fit your character!