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Skills

Skills are similar to Force Powers, except they do not require use or access to the Force. Like Force Powers, Skills have a level, though this level is not limited by the Jedi rank. Instead, the maximum level in a skill is a characters force level. Thus, a force level 4 Jedi Padawan is limited to having 4 levels in a skill.

Skills provide a bonus on checks related to using that skill. Unlike Force Powers, where a conscious effort to apply a skill is required, skills are automatic. However, to save the storyteller a headache, when you have a skill you believe applies, please list the skill you believe applies. Skills stack with one another and with Force Powers, however only those skills that apply to the check are counted.

There are two types of skills: basic and specialist. Basic skills are things that can be performed by anyone, even if they do not have dots in them. Specialist skills require at least one level to be able to perform them. For example, you cannot slice a computer system without the Slicing skill.

Below is a list of the Skills that have been defined so far. However, you are free to create your own to fit your character!

Skill Description Type
CyberneticistThis skill covers specalistic knowledge and skills for the design, creation and maintenance of cybernetics.specialist
ProgrammingUsed to write software programs, operate computers beyond their normal use and get the holomail system to work when the software is broken - does not cover encryption.basic
ContortionistThe Jedi is a capable contortionist, being able to squeeze into tiny spaces and bend with unnatural flexibilityspecialist
FlightThe Jedi is trained in flying in an atmosphere. This can be used with natural flight or using a jetpack.specialist
Wilderness SurvivalYou know how to survive in the wilderness, be they jungles, deserts or icy planes.basic
StealthYou are especially trained in hiding from enemies and sneaking around.basic
Pod RacerProvides bonuses to any checks involving the piloting of small vehicles such as race pods and speeder bikes.basic
Historical EngineerYou know how to make, operate and repair devices,tools and machines that where used in the old days like clockworks, steam and diesel engines.specialist
PhysicistThe Jedi is a physicist, knowing how to do labwork such as experiments, and do scientific research - they may even have published a paper or two.specialist
PedagogyThe art, science, or profession of teaching.specialist
Tracking and NavigationYou know how to interpret sign and track creatures, and how to navigate the wilderness.specialist
Zero-G MobilityThe Jedi is experienced with Zero-G environments and knows how to manoeuvre in them.specialist
First AidThe Jedi is a trained field medic and can apply first aid.basic
SlicingCan be used to break into an encrypted computer systems.specialist
AthleticsProvides bonuses to running, climbing, swimming and basic jumps.basic
ExplosivesUsing explosives to blow stuff up and disarming mines and bombs is second nature to the Jedi.specialist
PilotThe Jedi is trained in the piloting of small and large spacecraft and aircraft.basic
LinguisticsYou speak additional languages and can easily use translation matrices and software.specialist
Military CommandYou know how to lead armies and command fleets and have knowledge of wartime strategy and tactics.specialist
AcrobaticsThe Jedi is exceptionally good at acrobatic acts such as balancing on a tightrope and tumbling.basic
Weapons EngineerYou know how to make and repair weapons such as lightsabers, blasters, and ship-to-ship missile launchers.basic
MedicineThe Jedi is a trained clinical medic, has extensive knowledge about medicine, and can perform surgeryspecialist
Mechanical EngineerYou know how to make and repair vehicles and parts of machines such as podracers, speeders, droids and ships. Does not cover programming.basic
Lightsaber ConstructionYou are especially capable of constructing, upgrading and repairing lightsabers.specialist

Overlapping Skillsets and Specialisation

You may find certain skills overlap in what area's they can be applied to. This is because no single skill has exclusive control over a specific aspect. For example, a character with the Medic skill and a character with the First Aid skill can both apply bandages to a wounded person. However, the character with the Medic skill may not be able to set up a triage and aid a large group of patients simultaneously, while the person with the First Aid skill would not be able to diagnose the disease that was affecting a sick patient.

With overlapping uses, some skills have a wider ranger of applications than others. As a general rule, skills that are more widely usable have a higher difficulty. This means you need to get a higher total score with a generic skill than you need with a specialist skill that applies to the same task.

What attribute do I add?

See also taking checks.

The Storyteller determines the appropriate attribute to add - this depends on whether you are trying to accomplish something physical or mental and whether you are controlling yourself, sensing your environment or altering the universe. Thus, a skill like Athletics may often use the Fitness (Physical Control) attribute since you are trying to change yourself (specifically, your position), but if you use it to run and push someone out of the way of a falling anvil, it may very well use the Strength (Physical Alter) attribute since you are trying to change someone else's position to save their life.

 
rules/skills.txt · Last modified: 2015/09/07 12:43 by Mercury
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