Turn Report Guide
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This guide explains the basics of a Turn Report in Fwurg
If you want to develop your faction's economy, you should hand in your weekly turn report! The turn report keeps track of the economic progress that your faction has made during the turn. This guide assumes that you are already aware of the basics of Economics and the best ways to manage your bookkeeping page.
Step 1:
Making a turn report is greatly helped along by using the tax and trade tool. This handy tool does most of the work for you, and is located at the tools page. The information generated by the tool gives you a birds' eye view of your economy, with an account of your income and your spending, as well as an overview of the goods that your faction is producing. The tool also calculates the best way of using your available goods to make so-called tax sets, for extra profit! Finally, the tool offers an overview of all trades from and to your faction. This overview is generated from the data supplied by all the bookkeeping pages.
Below the Industrial Capacity and the Tax Punchcard is a template of the turn report. This template is automatically generated. If you reserve special products, the Turn Report will generate a few template lines to spend your special products. Some of the items mentioned in the template are:
- Gross Income: the total amount of taxes that your faction earns this turn. This is determined by the Grand Total from the tax tool, modified by any other factors, such as subsidies.
- Your NET INCOME is the amount of taxes you can spend during this turn to help your faction progress. It's calculated by taking the Gross Income and deducting the taxes that you are supposed to pay to the Union! The spendable income mentioned in the Tax Tool is not necessarily the same as the NET INCOME, though, as this number does not include subsidies.
- The Taxes Due are the amount of taxes you have to pay according to the Union Laws. The Taxable income is calculated using the income that you have generated with your tax sets as a benchmark.
Before moving on to the next step, it is wise to check the trade balance to see if everything is as it should be. It would be a shame if you spent too many taxes on a purchase, or you were missing on some very important payment. You can also check your taxes to make sure that nothing is missing. It can never hurt to make sure that the report is accurate!
Step 2:
Now it is time to make the actual Turn Report. Copy the Turn Report template from the Tax Tool.
Step 3:
Go to the f=11|Administrative Actions forum and the thread of the current turn. There you can make a new post with your faction account and paste the Turn Report. The threads in subforum are useful to see what other players are up to, and also to make sure that no mistakes are made in calculating the progress of your economy.
Step 4:
Now you can actually spend your NET INCOME. Make sure that you do so without violating the rules of completions! The progression of your faction has to be written down beneath the Expenses. The rules of completions stipulates that you can only have one construction on one planet happening at the same time. This mean that you can finish one project and start a new one in the same turn, but you cannot finish two projects in one turn or have one project on hold and start a new one on the same planet. If you already have created a turn report in the previous turn, you may want to copy the progression of your previous turn so that you won’t forget what projects you have currently in progress.
Step 5:
Make sure that you have spent all your taxes and update the Total Expenses.
Congratulations, you have made a turn report