Map upgrade 1
| Map upgrade 1 (todo_working) | |
|---|---|
| Priority | 3 |
| Component | tools |
| Fixable by | admin |
Improve the map with the following features / changes:
Switch logo handling to bit-map
Move data out of git repository to allow easier editing of map data- This will make it easier to add extra ovelays as well, such as a trade route
- Will also enable overlay for territories of Superpowers
Add Union logo to Unity in sector 10 -6Additional toggle for Fringe Worlds (default: fringe worlds not visible)
- Improve custom layer support:
- Layers are very rough now. Their definition should be laid out as follows:
- name: the layer name
- items: multiple visual components make up this layer
- renderer: the name of the renderer for this item. The renderer is an atomic function that has been registered int the map library. It is responsible for rendering the layer's SVG.
- data: the data intended for this specific renderer. The exact details of the data structure are dependent upon to the renderer implementation.
- [group]: an optional group name in which this item belongs. Groups should work as the current systems layer.
- To allow this new structure, the renderer methods should be split into atomic component renderers, and the default system rendere will be split into two.
- Renderers should be composable (i.e., one rendere must be able to invoke another) to enable reuse of renderers like the label renderer (currently embedded in the systems renderer only)
- Renderers should do data checking and throw on any invalid structure.
- Multiple layers could share a file (this requires further thought)
Related todos: Map foreign powers, Highlight sectors in the map