====== Directives ======

The following economic directives can be used in the [[https://www.fwurg.net/tools/tax/|tax tool]] to influence your economy.

===== Reserve production =====

Reserves X items of product Y.

<code>
<data economic_directive #Directive 1>
System [ref]: YOUR-SYSTEM-NAME
Directive: reserve
Product A [rule]: Gasses
Amount: 20
</data>
</code>
The example reserves 20 gasses.

===== Specialised Goods Recombination =====

Recombine three specialised goods to form 3 normal goods. For example: 150 (:information+corp) Simtech Information + 150 (:information+corp) Gnosis Information + 150 (:information+corp) KnowDisc Information -> 150 (:information).

<code><data economic_directive #Directive 2>
System [ref]: YOUR-SYSTEM-NAME
Directive: recombine
Product A [rule]: Simtech Information
Product B [rule]: Gnosis Information
Product C [rule]: KnowDisc Information
Amount: 150
</data>
</code>

The amount is either a positive integer, or -1. -1 is the 'as much as possible' indicator, which means the recombination will consume all available product in the ordered combination. If the amount is left out, it will also produce is much as possible.


===== Tax Set Limitation =====

Do not create 12-Sets, and create at most 45 9-Sets.

<code><data economic_directive #Directive 3>
System [ref]: YOUR-SYSTEM-NAME
Directive: taxset-limit
12-Set: 0
9-Set: 45
</data>
</code>

The directive has four properties: 12-Set, 9-Set, 6-Set and 3-Set.

A limit is either 0, or a positive integer.

Note: If you want to limit a tax set, you must limit all larger sizes. This is due to the internals of the tax tool.


===== Credits =====

Keeping track of your [[rules:credits]]

If you have a banking corporation, you can mint and liquify your own credits. This works through 2 economic directives.

==== Owning Credits ====
You have to bookkeep how much credits you have. This is done with a small data block for each credit you have (this example is for Kelwaraan Credits of the Veolian Commonwealth):
<code>
<data !credits #Kelwaraan Credits>
Faction [ref]: Veolian Commonwealth
Currency [rule]: Kelwaraan Credits
Amount: 20
</data>
</code>

==== Minting Credits ====
<code><data economic_directive #Directive 4>
System [ref]: YOUR-SYSTEM-NAME
Directive: Mint
Product A [rule]: Kelwaraan Credits
Amount: -1
</data>
</code>
The Amount can be set to any positive integer, or -1 to indicate 'as much as possible'.

==== Liquify Credits ====
<code><data economic_directive #Directive 5>
System [ref]: YOUR-SYSTEM-NAME
Directive: Liquify
Product A [rule]: Kelwaraan Credits
Amount: -1
</data>
</code>
The Amount can be set to any positive integer, or -1 to indicate 'as much as possible'.

===== Economic Events =====
==== Recession ====

//Related to {([forum]:1710)}//

Due to an economic your (:tax) sets could provide less income.

A set of 3 products remains at a value of 1 (:tax), a set of 6 products will bring 2 (:tax) (instead of 3), a set of 9 products will bring in 4 (:tax) (instead of 6) and a set of 12 products will bring in 6 (:tax) (instead of 9).

With the following Directive your faction is in a recession.

<code><data economic_directive #Recession>
System [ref]: YOUR-SYSTEM-NAME
Directive: Recession
</data>
</code>