====== Military ======
{{navigation>military}}

If diplomacy fails, it might be necessary to turn to violence.

Worlds can defend themselves by being developed, by constructing [[Planetary Defence Zone|Planetary Defence Zones]], and by maintaining [[Defence Forces]].

[[Military Fleets]] and [[Armies]] serve a more offensive role, and can be used to blockade trade routes and attack worlds.

  * [[Military Fleets]]
  * [[Armies]]
  * [[defence forces]]

  * [[Fleet Battle]]
  * [[Scanning]]


===== Planetary Defenses =====

Worlds can be engaged by fleets with the objective to destroy or capture them. For simplicity, we call things like [[Space Habitat]] and [[Outpost]] worlds in the context of these rules.

Each world has three offensive ( (:outer-offence) / (:middle-offence) / (:inner-offence) ), and three defensive ratings ( (:outer-defence) / (:middle-defence) / (:inner-defence) ) corresponding to the [[fleet battle#rings of defence]]. These ratings are calculated per world.

Each world has an [[fleet battle#Effectiveness Levels|effectiveness track]] with the following distribution: {([effectiveness]:6)}.

A world's combat ratings are influenced by:
  * Worlds gain defensive rating just by being developed. For every three developed [[zones|zones]] on the world it gains a +:dot1: in every ring of defense. Space Habitats count as having only a single developed zone.
  * Every [[Planetary Defence Zone]] adds +6:dot1: distributed over the world's defence and attack ratings as desired,
  * Every [[Defence Forces|Defence Force]] adds +:dot1: to each of the world's defence ratings,
  * Every [[Armies|Army]] on the world adds it rating to the world,
  * Special projects (such as the [[Planetary Defence Grid]]) offer further improvements.


===== Troops =====
Troops are military personnel trained in combat-oriented activities. Depending on the faction these range from highly-trained specialist squads to thousands of expendable droids or rank-and-file troops.

Troops can only be supported on planets with [[population]]. Each 1.0(:pop) can support a defence force or army. The 1.0 (:pop) does not have to be of a single race. However, if you want to claim [[racial characteristics]] bonuses on your defence force or armies, they must be supported in full by 1.0 (:pop) of that race.

The folllowing troop types exist:
  * [[Defence Forces]]
  * [[Armies]]

===== Super Weapons =====

Super Weapons are constructs of an unimaginable complexity and magnitude - these weapons on their own may change the course of history, and when backed by armies may tumble empires and destroy civilizations.

Examples of Super Weapons are the Death-Star, the Star-Forge and the Mass Shadow Generator. Because of the nature of Super Weapons, there are no pre-written rules for Super Weapons - each is custom designed, excessively expensive and very difficult to acquire. During the early phases of the game, don't worry about Super Weapons. When they do show up, worry.